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Online Feature Article

Nov/Dec 2003 - V23.06 
Electronic Out Shots
By Sherilyn Herkey with Chuck Downer
 

 

How To...

  • Fine-Tune Your Electronic '01 Games with Out Shots
  • Master the '01 Out Shots for the Electronic Shooter
  • Learn Your Outs and Win More '01 Electronic Games

Once you’ve got the mechanics of throwing plastic tip, the key to winning more of the ’01 games is to learn the outshots.    This is the most difficult and most frustrating part of the game for many players, but also one of the most important aspects of winning the ’01 games. If you’re a beginner or intermediate electronic player, or simply a competitive darter, you have got to take the time to learn the outs for ’01.

The ’01 games are a race between you and your opponent to be the first darter to get the score down to zero to end the game.  Most electronic ’01 games are single-out, however, with the single-out games you may hit a single, double or a triple to end the game as long as you hit the number needed to bring your score to zero.

Chicago darter, Chuck Downer, shared his take on the electronic outshot strategies for this article. With over 15 years of playing experience and a reputation as one of Chicago’s best darters, Downer possesses a wealth of outshot information and knows that this is one of the most important aspects of consistently winning the ’01 games.

Here are Downer’s thoughts on the individual numbers to take out.  Take care to notice that Downer doesn’t always go straight for the bullseyes for the largest number of points, but rather takes advantage of most of the numbers on the board.  Downer goes for an outshot that includes taking advantage of the triples and doubles, as well as hitting that single number to leave a bullseye shot for last.  With this strategy, you lesson your chances at busting, which only decreases your chance at game shot. Downer also goes for the 2-dart outs whenever possible, leaving him a third dart only if needed.  Obviously, it’s best to take the game out with as few darts as possible and walk away with that win! 

 
180
Go for 3 triple-20s. If you never shoot for them, you’ll never hit them.  Once you’ve hit it, you’ll have more confidence the next time.

170
Triple-20, triple-20 and bullseye. Again, if you never shoot for this you’ll never hit it.

150
Hat trick (3 bullseyes) wins the game.

120
Bullseye, single-20 and bullseye.  If you hit the bullseye and then the triple-20 (60 points), you will have single-10 left.

119
Bullseye, single-19 and bullseye.  If you hit the triple-19 (57 points) on the second dart for a total of 107 points, this leaves single-12 left.

118
Bullseye first which leaves 68 points. Hit a single 18 and then another bulls-eye for game shot.  With 68 left, if you hit the triple-18 (54 points), you’ve got to hit a single-14 for game shot.

117 - 112
Same thing...  Hit the bullseye first, the single number needed  and then the bullseye for game shot.

111
Bullseye first for 50 points.  This leaves 61 for a single-11 shot and another bullseye for game shot.  If you’re not comfortable with having to hit the single 11, then aim for 19s or 17s. Hitting a single-19 leaves you 92 (then bullseye and triple-14 for the 92 out). Hitting a triple-19 (57 points) leaves you 54, which is triple-18.

110
Bullseye and the triple-20.

104 - 109
Bullseye first, single or triple number next and bullseye for  game shot.

103
Look at the big picture and aim for the 19-3-17 wedge. Triple-19 (57 points) leaves you with 46 (hit the 6/10 wire next and double for game shot).  OR... Triple-17 leaves you with 52 (single-2, bullseye).

102
Triple-14 (42 points) and triple-20 (60 points). Hitting the single-14 leaves you 88, which is bullseye and double-19 (38 points).

101
Triple-17 first, then the bullseye.

100
Bullseyes.

99
Triple-20 (60 points) and triple-13 (39 points). If you hit the single-20, this leaves 79, which is triple-19 (57 points) and double-11 (22 points).

Continued...


The complete version of this Electronic Outshot article, including the balance of the outshots table (numbers 180 all the way down through 20), is available to our print subscribers on pages 16 – 18 of the November/December 2003 print edition. Good for them, huh... but not so good for you?

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Downer’s last words of wisdom, “Practice, practice and practice some more. Use the 301 out-charts to concentrate on fine-tuning your outs and double-out when you’re able to. Only aim for a number when the triple won’t bust you.  Use these outshot strategies above.  Use the whole board (singles, doubles AND triples) and the part of the board that gives you the best percentage at winning the game.  Always challenge yourself to go for the larger outshots.  Practice these outs and put those personal challenges in front of you.   You’ve got to practice putting those personal challenges in front of you otherwise you don’t have anything to draw upon.  When you do hit that out to win the game,  you will only gain more confidence. It’s you and the board, every single time.”

In conclusion, the smart darter knows their outs, knows what they’re going to shoot for when they step up to the line, and knows what to shoot for with that second or third dart when they miss their targeted number and still have a shot at taking the game out.

<<END>> 

 

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